Lesson 1: Getting Started with C#
Questions:
· What is the basic structure of a C# program?
· What a "Namespace" is?
· What a Class is?
· What a Main method does?
· How to obtain command-line input?
· How console input/output (I/O) can be performed?
A Simple C# Program
There are basic elements that all C# executable programs have and that's what we'll concentrate on for this first lesson, starting off with a simple C# program. After reviewing the code in Listing 1-1, there will be explained the basic concepts that will follow for all C# programs we will write throughout this tutorial. Please see Listing 1-1 to view this first program.
Warning: C# is case-sensitive.
Listing 1-1. A Simple Welcome Program: Welcome.cs
// Namespace Declaration
using System;
// Program start class
class WelcomeCSS
{
//Main begins program execution.
static voidMain ()
{
// Write to console
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
using System;
// Program start class
class WelcomeCSS
{
//
static void
{
// Write to console
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
The program in Listing 1-1 has 4 primary elements, a namespace declaration, a class, a Main method, and a program statement. It can be compiled with the following command line:
csc.exe Welcome.cs
This produces a file named Welcome.exe, which can then be executed. Other programs can be compiled similarly by substituting their file name instead of Welcome.cs. For more help about command line options, type "csc -help" on the command line. The file name and the class name can be totally different.
Note for VS.NET Users: The screen will run and close quickly when launching this program from Visual Studio .NET. To prevent this, add the following code as the last line in the Main method:
// keep screen from going away
// when run from VS.NET
Console.ReadLine();
// when run from VS.NET
Console.ReadLine();
Note: The command-line is a window that allows you to run commands and programs by typing the text in manually. It is often refered to as the DOS prompt, which was the operating system people used years ago, before Windows. The .NET Framework SDK, which is free, uses mostly command line tools. Do a search through Windows Explorer for "csc.exe", which is the C# compiler. When you know its location, add that location to your Windows path. If you can't figure out how to add something to your path, get a friend to help you. With all the different versions of Windows available, I don't have the time in this tutorial, which is about C# language programming, to show you how to use your operating system. Then open the command window by going to the Windows Start menu, selecting Run, and typing cmd.exe.
The first thing you should be aware of is that C# is case-sensitive. The word "Main " is not the same as its lower case spelling, "main". They are different identifiers. If you are coming from a language that is not case sensitive, this will trip you up several times until you become accustomed to it.
The namespace declaration, using System;, indicates that you are referencing the System namespace. Namespaces contain groups of code that can be called upon by C# programs. With the using System; declaration, you are telling your program that it can reference the code in the System namespace without pre-pending the word System to every reference.
The class declaration, class WelcomeCSS, contains the data and method definitions that your program uses to execute. A class is one of a few different types of elements your program can use to describe objects, such as structs, interfaces , delegates, and enums. This particular class has no data, but it does have one method. This method defines the behavior of this class (or what it is capable of doing).
The one method within the WelcomeCSS class tells what this class will do when executed. The method name, Main , is reserved for the starting point of a program. Main is often called the "entry point" and if you ever receive a compiler error message saying that it can't find the entry point, it means that you tried to compile an executable program without a Main method.
A static modifier precedes the word Main , meaning that this method works in this specific class only, rather than an instance of the class. This is necessary, because when a program begins, no object instances exist.
Every method must have a return type. In this case it is void, which means that Main does not return a value. Every method also has a parameter list following its name with zero or more parameters between parenthesis. For simplicity, we did not add parameters to Main .
The Main method specifies its behavior with the Console.WriteLine(...) statement. Console is a class in the System namespace. WriteLine(...) is a method in the Console class. We use the ".", dot, operator to separate subordinate program elements. Note that we could also write this statement as System.Console.WriteLine(...). This follows the pattern "namespace.class.method" as a fully qualified statement. Had we left out the using System declaration at the top of the program, it would have been mandatory for us to use the fully qualified form System.Console.WriteLine(...). This statement is what causes the string, "Welcome to the C# Station Tutorial!" to print on the console screen.
Observe that comments are marked with "//". These are single line comments, meaning that they are valid until the end-of-line. If you wish to span multiple lines with a comment, begin with "/*" and end with "*/". Everything in between is part of the comment. Comments are ignored when your program compiles. They are there to document what your program does in plain English (or the native language you speak with every day).
All statements end with a ";", semi-colon. Classes and methods begin with "{", left curly brace, and end with a "}", right curly brace. Any statements within and including "{" and "}" define a block. Blocks define scope (or lifetime and visibility) of program elements.
Accepting Command-Line Input
In the previous example, you simply ran the program and it produced output. However, many programs are written to accept command-line input. This makes it easier to write automated scripts that can invoke your program and pass information to it. If you look at many of the programs, including Windows OS utilities, that you use everyday; most of them have some type of command-line interface. For example, if you type Notepad.exe MyFile.txt (assuming the file exists), then the Notepad program will open your MyFile.txt file so you can begin editing it. You can make your programs accept command-line input also, as shown in Listing 1-2, which shows a program that accepts a name from the command line and writes it to the console.
Note: When running the NamedWelcome.exe application in Listing 1-2, you must supply a command-line argument. For example, type the name of the program, followed by your name: NamedWelcome YourName. This is the purpose of Listing 1-2 - to show you how to handle command-line input. Therefore, you must provide an argument on the command-line for the program to work. If you are running Visual Studio, right-click on the project in Solution Explorer, select Properties, click the Debug tab, locate Start Options, and type YourName into Command line arguments. If you forget to to enter YourName on the command-line or enter it into the project properties, as I just explained, you will receive an exception that says "Index was outside the bounds of the array." To keep the program simple and concentrate only on the subject of handling command-line input, I didn't add exception handling.
Listing 1-2. Getting Command-Line Input: NamedWelcome.cs
// Namespace Declaration
using System;
// Program start class
class NamedWelcome
{
//Main begins program execution.
static voidMain (string[] args)
{
// Write to console
Console.WriteLine("Hello, {0}!", args[0]);
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
using System;
// Program start class
class NamedWelcome
{
//
static void
{
// Write to console
Console.WriteLine("Hello, {0}!", args[0]);
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
In Listing 1-2, you'll notice an entry in the Main method's parameter list. The parameter name is args, which you'll use to refer to the parameter later in your program. The string[] expression defines the type of parameter that args is. The string type holds characters. These characters could form a single word, or multiple words. The "[]", square brackets denote an Array, which is like a list. Therefore, the type of the args parameter, is a list of words from the command-line. Anytime you add string[] args to the parameter list of the Main method, the C# compiler emits code that parses command-line arguments and loads the command-line arguments into args. By reading args, you have access to all arguments, minus the application name, that were typed on the command-line.
You'll also notice an additional Console.WriteLine(...) statement within the Main method. The argument list within this statement is different than before. It has a formatted string with a "{0}" parameter embedded in it. The first parameter in a formatted string begins at number 0, the second is 1, and so on. The "{0}" parameter means that the next argument following the end quote will determine what goes in that position. Hold that thought, and now we'll look at the next argument following the end quote.
The args[0] argument refers to the first string in the args array. The first element of an Array is number 0, the second is number 1, and so on. For example, if I typed NamedWelcome Joe on the command-line, the value of args[0] would be "Joe". This is a little tricky because you know that you typed NamedWelcome.exe on the command-line, but C# doesn't include the executable application name in the args list - only the first parameter after the executable application.
Returning to the embedded "{0}" parameter in the formatted string: Since args[0] is the first argument, after the formatted string, of the Console.WriteLine() statement, its value will be placed into the first embedded parameter of the formatted string. When this command is executed, the value of args[0], which is "Joe" will replace "{0}" in the formatted string. Upon execution of the command-line with "NamedWelcome Joe", the output will be as follows:
Hello, Joe!
Welcome to the C# Station Tutorial!
Welcome to the C# Station Tutorial!
Interacting via the Command-Line
Besides command-line input, another way to provide input to a program is via the Console. Typically, it works like this: You prompt the user for some input, they type something in and press the Enter key, and you read their input and take some action. Listing 1-3 shows how to obtain interactive input from the user.
Listing 1-3. Getting Interactive Input: InteractiveWelcome.cs
// Namespace Declaration
using System;
// Program start class
class InteractiveWelcome
{
//Main begins program execution.
public static voidMain ()
{
// Write to console/get input
Console.Write("What is your name?: ");
Console.Write("Hello, {0}! ", Console.ReadLine());
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
using System;
// Program start class
class InteractiveWelcome
{
//
public static void
{
// Write to console/get input
Console.Write("What is your name?: ");
Console.Write("Hello, {0}! ", Console.ReadLine());
Console.WriteLine("Welcome to the C# Station Tutorial!");
}
}
In Listing 1-3, the Main method doesn't have any parameters -- mostly because it isn't necessary this time. Notice also that I prefixed the Main method declaration with the public keyword. The public keyword means that any class outside of this one can access that class member. For Main, it doesn't matter because your code would never call Main , but as you go through this tutorial, you'll see how you can create classes with members that must be public so they can be used. The default access is private, which means that only members inside of the same class can access it. Keywords such as public and private are referred to as access modifiers.
There are three statements inside of Main and the first two are different from the third. They are Console.Write(...) instead of Console.WriteLine(...). The difference is that the Console.Write(...) statement writes to the console and stops on the same line, but the Console.WriteLine(...) goes to the next line after writing to the console.
The first statement simply writes "What is your name?: " to the console.
The second statement doesn't write anything until its arguments are properly evaluated. The first argument after the formatted string is Console.ReadLine(). This causes the program to wait for user input at the console. After the user types input, their name in this case, they must press the Enter key. The return value from this method replaces the "{0}" parameter of the formatted string and is written to the console. This line could have also been written like this:
string name = Console.ReadLine();
Console.Write("Hello, {0}! ", name);
Console.Write("Hello, {0}! ", name);
The last statement writes to the console as described earlier. Upon execution of the command-line with "InteractiveWelcome", the output will be as follows:
>What is your Name? <type your name here> [Enter Key]
>Hello, <your name here>! Welcome to the C# Station Tutorial!
>Hello, <your name here>! Welcome to the C# Station Tutorial!
Summary
Now you know the basic structure of a C# program. using statements let you reference a namespace and allow code to have shorter and more readable notation. The Main method is the entry point to start a C# program. You can capture command-line input when an application is run by reading items from a string[] (string array) parameter to your Main method. Interactive I/O can be performed with the ReadLine, Write and WriteLine methods of the Console class.
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